.. THAT PAGE IS AUTOGENERATED WITH A PYTHON SCRIPT - DO NOT EDIT MANUALLY! SlotDefinition ============== .. lua:autoclass:: HorseMod.SlotDefinition :members: .. _availableslots-label: Example ------- :: ---@type SlotDefinition local exampleSlotDef = { modelAttachment="maneMid1", isMane=true, defaultMane="HorseMod.HorseManeMid" } Slots available --------------- Below is a list of all the available slots in the Horse mod defined in :lua:obj:`HorseMod.attachments.AttachmentData.slotsDefinitions`. Head :lua:obj:`modelAttachment ` = ``head`` ManeEnd :lua:obj:`modelAttachment ` = ``maneEnd`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeEnd`` :lua:obj:`isMane ` = ``True`` ManeMid1 :lua:obj:`modelAttachment ` = ``maneMid1`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeMid`` :lua:obj:`isMane ` = ``True`` ManeMid2 :lua:obj:`modelAttachment ` = ``maneMid2`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeMid`` :lua:obj:`isMane ` = ``True`` ManeMid3 :lua:obj:`modelAttachment ` = ``maneMid3`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeMid`` :lua:obj:`isMane ` = ``True`` ManeMid4 :lua:obj:`modelAttachment ` = ``maneMid4`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeMid`` :lua:obj:`isMane ` = ``True`` ManeMid5 :lua:obj:`modelAttachment ` = ``maneMid5`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeMid`` :lua:obj:`isMane ` = ``True`` ManeStart :lua:obj:`modelAttachment ` = ``maneStart`` :lua:obj:`defaultMane ` = ``HorseMod.HorseManeStart`` :lua:obj:`isMane ` = ``True`` MountLeft :lua:obj:`modelAttachment ` = ``mountLeft`` MountRight :lua:obj:`modelAttachment ` = ``mountRight`` Reins :lua:obj:`modelAttachment ` = ``reins`` Saddle :lua:obj:`modelAttachment ` = ``saddle`` Saddlebags :lua:obj:`modelAttachment ` = ``saddlebags`` Tent :lua:obj:`modelAttachment ` = ``tent`` SleepingBag :lua:obj:`modelAttachment ` = ``sleepingBag``