AttachmentDefinition
- class HorseMod.AttachmentDefinition
Defines an attachment item with its associated slots and extra data if needed.
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unequipBehavior:
HorseMod.EquipBehavior? Unequip timed action behavior.
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model:
string? Model script ID to show when attached. Suffixes are used to define different states (e.g. reins during movement).
Hide the item in menus. [not fully tested]
-
containerBehavior:
HorseMod.ContainerBehavior? Container behavior component.
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equipBehavior:
HorseMod.EquipBehavior? Equip timed action behavior component.
-
notReachableFromMount:
boolean? Whenever the player can reach from mount this attachment, always considered reachable by default. Notably used for containers.
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unequipBehavior: