HorseModData
This module handles the mod data of horses, by initializing and managing mod data associated with horses.
Require: require("HorseMod/HorseModData")
-
HorseMod.HorseModData.modDataKinds:
table<string,HorseMod.ModDataKind<any>>
-
HorseMod.HorseModData.register<T>(
name:string,
initialiser?: fun(horse:IsoAnimal, modData:Partial<T>)
): (kind:HorseMod.ModDataKind<T>) Registers a new kind of mod data.
- Parameters:
name (
string) – Unique name of the mod data kind. This must be globally unique.initialiser? (fun(horse:
IsoAnimal, modData:Partial<T>)) – Function to initialise the mod data kind. This will be called every time the mod data is accessed.
-
HorseMod.HorseModData.makeOrphan(horse:
IsoAnimal):nil Split the horse mod data from the horse and store it in the global mod data as a orphan mod data. This is usually needed when the horse gets removed from the world temporarly (e.g. when picked up by a player).
-
HorseMod.HorseModData.initialize(horse:
IsoAnimal):nil Initialises all mod data kinds for the given horse.
-
HorseMod.HorseModData.get<T>(horse:
IsoAnimal, kind:HorseMod.ModDataKind<T>): (modData:T) Returns mod data of a specific kind.
Mod data kinds
Below is a list of available mod data kinds associated with horses: